Monday, January 20, 2014

Digital Citizenship - Engaging in Conversation with Kids

Teaching our children about digital citizenship is a 24/7 job. Every time they use a piece of technology, there is the opportunity to discuss appropriate ways to use the tool. It is also important to discuss when technology is being used inappropriately and engage your children in honest conversation about their options and possible consequences of their actions. Here are some role-playing scenarios to help start conversation about the nine themes of digital citizenship.

Scenario 1: A friend stumbled upon a website at home with inappropriate pictures. The next day at school, he pulls up the site in the library after school and shares it with you. How do you respond? (Digital Access)

Scenario 2: You want a subscription to a game site but need your parents’ credit card. Dad is out working in the yard and his wallet is sitting on the kitchen counter. (Digital Commerce)

Scenario 3: You had a bad day at school. When you get home you went straight to Facebook and posted some negative comments about a teacher to share with your friends. What can happen? (Digital Communication)

Scenario 4: You have a science research project due in a few days but you are having trouble finding information. What resources are available?
(Digital Literacy)

Scenario 5: Two friends have a sleepover where they make dance videos together. After the sleep over, one friend decides to post the videos to You Tube without permission. (Digital Etiquette)

Scenario 6: A student leaves her computer without logging out of her email account. Another student walks by, sees the "open" account, and sends vicious emails using the other girl's identity. You see everything that has happened. What are your options? (Digital Law)

Scenario 7: A number of your friends have Facebook accounts but your parents say you are too young. A friend offers to make an account for you. What are the consequences? (Digital Rights and Responsibilities)

Scenario 8: You like to go bed at 9:30 but your friends go to bed later than you. They wake you up with their late night messaging. (Digital Health and Wellness)

Scenario 9: You begin getting text messages from a number you don't recognize. (Digital Security)

Scenario 10: You get a message from someone you just met online playing games. What information is OK to give them? What should you watch out for? (Digital Security)

Raising a Digital Child

With the introduction of iPads into the daily routines of our Middle and Upper School students, faculty are, more than ever, focused on helping their students become responsible and ethical users of technology and media.  We strive every day to help our students become good digital citizens.

Digital citizenship is defined as the expected behavior of individuals as they use responsible practices with regard to technology. As a way to better understand the complexity of digital citizenship and the issues of technology use, abuse, and misuse, the International Society for Technology in Education has identified nine general areas of accepted practices that make up digital citizenship.

1.   Etiquette: electronic standards of conduct or procedure
2.   Communication: electronic exchange of information
3.   Education: the process of teaching and learning about technology and the use of technology
4.   Access: full electronic participation
5.   Commerce: electronic buying and selling of goods
6.   Responsibility: electronic responsibility for actions and deeds
7.   Rights: those freedoms extended to everyone in a digital world
8.   Safety: physical well being in a digital technology world
9.   Security (self-protection): electronic precautions to guarantee safety

Faculty and parents need to serve as role models each and every day in the nine areas listed above, and we must think about what is developmentally appropriate at all times. Here are some websites, articles and books to get you started learning more about raising a good cyber citizen.

Raising a Digital Child by Mike Ribble






Thursday, December 5, 2013

The Hour of Code is Almost Here!

The week of December 9th -15th has been designated Computer Science Education Week.  Students across the Shorecrest campus along with more than 5 million students (and counting) across 164 countries will participate in The Hour of Code sponsored by Code.org.

With computer programming jobs growing more than two times faster than students entering the field, it is essential students get an early start in learning these important skills.  Even if your child does not become a computer programmer, coding teachers them to think logically and systematically as well as problem solve.

Shorecrest students will engage in conversation with their peers, explore coding apps and software on their iPads and classroom computers, and work with self-guided tutorials in various programming languages during CSE Week.

Learn more about The Hour of Code at http://csedweek.org/ and be sure to check out next week’s E-bytes for pictures and videos of campus events.

We would love families to consider spending time coding at home too. Here are some of the iPad apps students will be using next week.

BeeBot: FREE (Ages 3-6) The Bee-Bot App is based on the Bee-Bot floor robot. The app uses directional language and programming through sequences of forwards, backwards, left and right 90 degree turns. The app has 12 levels.
https://itunes.apple.com/au/app/bee-bot/id500131639?mt=8

Daisy the Dino: FREE (Ages 4-6) Learn the basics of computer programming with the easy drag and drop interface. Kids will learn the basics of object sequencing and loops by solving this app's challenges. After playing Daisy, kids can choose to download a kit to program their own computer game.
https://itunes.apple.com/au/app/daisy-the-dinosaur/id490514278?mt=8

Move the Turtle: $2.99 (Ages 6-10)
Move The Turtle teaches the basics of creating computer programs using intuitive graphic commands. Students can also create their own programs from scratch.
https://itunes.apple.com/au/app/move-turtle.-programming-for/id509013878?mt=8

Kodable: FREE (5 and up) The Fuzz Family crashed their spaceship on Smeeborg and need your help to explore the planet's mazes. Drag and drop instructions for Fuzzes to follow. Hit Play to watch them roll through the maze.
https://itunes.apple.com/au/app/kodable/id577673067?mt=8

Cato's Hike: $4.99 (5 and up) Cato is a little boy who likes to play. One day Cato was playing outside when a portal to another world opened up! Cato stepped through and discovered that this world didn't follow the same rules. Every time he tried to take a step he'd find himself stuck in place until he discovered the rules in this new universe.
https://itunes.apple.com/au/app/catos-hike-programming-logic/id574335479?mt=8

Cargo-Bot: FREE (5 and up) Cargo-Bot is a puzzle game where you teach a robot how to move crates.  Includes tutorials to teach the game along with easy, hard, and advanced puzzles. A game about programming, programmed entirely on iPad.                                         https://itunes.apple.com/au/app/cargo-bot/id519690804?mt=8

Hopscotch: FREE (5 and up) Hopscotch allows kids to create their own games and animations. Hopscotch programming language works by dragging and dropping blocks into scripts. As you get more advanced, you can add more objects and use custom events, such as shaking and tilting the iPad, to run your code.
https://itunes.apple.com/au/app/hopscotch-coding-for-kids/id617098629?mt=8
Light-bot: $2.99 (5 and up) A programming puzzle game that use procedure, loop, and conditional commands to guide a robot to light up tiles and solve levels. Features 40 levels. https://itunes.apple.com/us/app/light-bot/id657638474?mt=8
i-Logo: $2.99
LOGO is a 1967 computer programming language. It has functional programming capability. Students can use variables and test calculations with polish notation, test recursively, and use arrays. 
https://itunes.apple.com/au/app/i-logo/id435280247?mt=8
Codea: $9.99 AU
Codea is a code editor that lets you create games and simulations. Turn your thoughts into interactive creations.  Codea is built on the Lua programming language. Uses visual editing tools. 
https://itunes.apple.com/au/app/codea/id439571171?mt=8
Here are links to some of the online programs students will be using in the computer labs and library.

http://www.kidsruby.com/
Software available for Mac or PC utilizing Ruby as its programming language.

A programming puzzle game that use procedure, loop, and conditional commands to guide a robot to light up tiles and solve levels. This is the free flash-based lite version of the app by the same name.

http://scratch.mit.edu/ 
A tile-based visual programming environment and toolkit, lets kids make games, animated stories, interactive art, and share with others.

http://www.tynker.com/
Easy to use, step-by-step curriculum by grade level. The premium version has additional lesson plans. Uses a drag-and-drop interface.

http://edu.kde.org/kturtle/
KTurtle is loosely based on the Logo programming language. Simplifies programming by translating commands and error messages into the native language of the programmer.

Teaches students computer programming in a 3D environment. Students drag and drop graphic tiles to create a program. These tiles correspond with standard programming statements in Java, C++, and C#.

Monday, May 13, 2013

Another Round of Monsters

It is hard to believe the school year is almost over. Even though there are only three weeks of school left there are still so many technology projects to wrap up with the students. This week third grade will be finishing up their Pixie presentations on European Explorers, fourth graders continue to work on their iWeb digital portfolios, and first grade will begin recording facts in their Under the Sea VoiceThreads.

One project that just wrapped up today, which also happens to be one of my favorites, is the Monster Project. This year 33 first, second, and third grade classrooms from around the United States and Canada drew, described, typed, and exchanged monsters as a way to learn about the power of descriptive words to paint a picture for the reader.

Here are few examples of student writing, the original monster, and the redrawn monsters that came back to us as well as the links to each class set of monsters:






Tuesday, April 23, 2013

Instagrok - A New Kid-Friendly Search Engine

When researching with young children, I typically utilize a Symbaloo to organize sites by different topics and to make access easy. Symbaloos are simple to create and edit, and are easy to pull up both on computers as well as the iPads. Just last week, the first grade students launched their individual research on ocean animals using sites provided on Symbaloo to get started. Here is the link to my page: http://www.symbaloo.com/mix/ldcomputerlab

Fourth grade students, on the other hand, begin practicing their own searching skills to learn about individual states during colonial times. Rather than using Google, which is really geared more toward adults, I introduced students to several more kid-friendly search engines. Some of my favorites include Kid Rex, Boolify, and Quintera for Kids. I also started to use a new search tool called Instagrok.

What makes Instagrok different is how it utilizes both a visual and traditional interface to help kids see connections between topics and ideas. Kids are able to customize their search and even share their results with others. Searches can also be saved for later reference. Check it out at www.instagrok.com




Wednesday, April 10, 2013

New Word Cloud Site

This week I came across a new 'word cloud' site called Word Clouds for Kids. Sponsored by www.ABCya.com, this site allows students to input text to create a graphical representation from a block of text or other list of words. If words are entered more than once, they are given more prominence in a word cloud.

The idea of creating word clouds is not new. Websites like Wordle, Tagxedo, and WordItOut have been around for many years and have been used effectively by our students. What is different about Word Clouds is its easy to use interface. It is also Flash-based rather than Java-based. Word Clouds is recommended for grades 2-5 but can easily be used by younger students as well.

Here are some of the ways our students have been using word cloud sites this year:

Introduce themselves at the beginning of the year
Practice spelling words
Build story or character clouds based on a book
Create USA clouds
Reinforce vocabulary words
Review important terms and concepts when reviewing a chapter
Reflecting on a project or activity

Thursday, March 28, 2013

Scratch Projects... Finally!

Thank you to the very patient third grade students who have been anxiously awaiting for me to post their final Scratch projects from their last rotation in the lab. They all did an amazing job! I can't wait to share their projects with the first and second graders over the next few weeks. You can access the projects here.

Tuesday, March 26, 2013

It has been a busy few weeks so far in the Technology Lab. Many grade levels are immersed in research projects, and it is always wonderful watching the children as they engage in learning about new topics.

Kindergarten has launched individual research projects on animals and have been introduced to the online encyclopedia World Book for Kids (WBK) to help learn about them. WBK is not only easy to navigate but it has a text-to-speech option which allows the children to have the articles read to them.

The children began recording facts on a graphic organizer and will continue their research in the classrooms. They are learning about how their animal looks, how it moves, where it lives, what it eats, and other interesting facts.




Second grade wrapped up research on various bodies of water last week. This week they used Pixie to write and illustrate riddles they will share with each other. Here are some examples:


Third graders spent several days working with partners to research European explorers. This week they will begin work on creating multimedia slideshows using Pixie. Each team will create a slideshow that will include audio, hand-drawn images, images from the Internet and text. The slideshows will cover the explorer's early life, reasons for travel, expeditions plus other interesting facts.

Monday, March 4, 2013

I Love Geocaching!

Taking my students geocaching across the Shorecrest campus is one of my favorite activities. Typically I geocache a bit later in the year, but I just had to take advantage of the beautiful weather we had last week. So, I setup caches for both the second and fourth graders.

As the second graders have been learning about the seven continents, I thought it fitting to also learn about some of the different bodies of water around the world. Hidden inside their caches were slips of paper listing the names of the oceans as well as gulfs, seas, bays, and rivers. After a class discussion about the differences between these bodies of water, students used WorldBook for Kids to research a specific body of water. Next they will write, illustrate, and record riddles to share with each other.

  

The fourth graders have been studying the concepts of latitude and longitude in math, so learning how to use a handheld GPS receiver was a wonderful hands-on opportunity to better understand absolute location. They also learned how to track distance and use the built-in compass. Hidden inside their caches were coordinates and riddles related to famous places important during the American Revolution.  Back in the lab, the students used Google Earth to look up the coordinates to figure out the important city or colony named in their riddle.








Sunday, February 10, 2013

Pixie Introduced in Kindergarten

Since returning to school after winter break, the kindergarten students have been learning how to use a new technology tool, Pixie.  Pixie allows students to draw pictures, publish stories, and create slideshows using original artwork, images, video, and voice narration.  During the initial introduction students were introduced to six basic drawing tools including their favorite, a 3-dimensional brush. Last week, students practiced using the shape tools and fill bucket. Each student was challenged to draw a picture utilizing at least five different shapes. Next week they will be introduced to the text tool to label and add writing to their pictures. Here are some wonderful examples of their creativity:








Sunday, January 6, 2013

'Harlem 1958'
Photo by Art Kane
http://harlem.org/images/mainimage.jpg
At the end of January, the 4th graders will be performing in their annual show We Haz Jazz.

To help prepare for their roles, the students worked with partners to research a famous American jazz musician and then share what they learned using the online tool, Glogster.

Each group was asked to share 15 facts about their musician and include at least three pieces of media such as pictures and videos on their glog.

Students also learned about the importance of properly documenting media according to 'Fair Use Guidelines'. You can check out their amazing glogs here.

Wednesday, December 19, 2012

Comparing Native American Tribes of Florida

During their last rotation, third graders spent time researching Native American tribes as a culminating project for their social studies unit on Florida. Students individually researched one of five tribes - Apalachee, Calusa, Timucua, Tequesta, and Tocobaga - utilizing links provided through my Symbaloo page. The first two days focused on how to read for information from a website and how to take notes. The following questions helped guide their research:

  • In what part of Florida did your tribe live?
  • When did your tribe arrive in Florida?
  • What kind of houses did your tribe build?
  • What language did your tribe speak?
  • What did your tribe do for food?
  • Was your tribe peaceful?
  • What tools and weapons were used by your tribe? 
  • What was the father's role? Mother's role.
  • What was used for clothing?
  • What are some important customs of your tribe?
  • Where is your tribe today?
On their last visit, students were partnered with a class member who had researched a different tribe. Using a Venn Diagram template through Inspiration, they added text boxes and images to compare and contrast the two tribes. Here is an example of a finished project:


Thursday, December 13, 2012

2nd Grade Begins Work on Electronic Portfolios

During the second grade year, each child works with their classroom teacher to create an electronic portfolio highlighting their work for the year. The portfolios are created using the online tool, VoiceThread. The portfolio includes writing samples, classroom projects, technology projects, art work, photographs, and reflections about the year.

This year, the students will use both the computer as well as iPads to work on their portfolios. Just this week, they learned how to access the VoiceThread app, sign in, navigate through slides, and record themselves speaking in Spanish, reciting alliterations, or reading reflections about Poetry in the Park. The students also learned how to add text comments as well as titles to their slides.

I can't tell you how excited I am about using the iPads for this purpose. It helps make the development of the portfolios a student-driven rather than teacher-driven project.

Thursday, November 29, 2012

Third Graders Reflect About Legos

During the 3rd grade unit on Lego robotics, I challenged my students to reflect about what they have learned while building and programming the different projects. Each partnership keeps a journal where they record the building process, keep project explorations, write reflections, and answer questions about how each project they build works. They also use digital cameras to document their constructions.

Here are some reflections to the question "What did you learn by working on this project?" from Mrs. Hensler's class.

"As the projects get bigger, they get more complicated." - Quentin, Julian, JC

"We learned to work together as a group." - Hannah, Annie, Skyler

"We learned how gears work." - Cian, Jake, Chris

"We learned that compound machines are made up of simple machines." - Julia, Zara, Devyn

"We learned how to activate sensors and motors and how to fit gears together. We also learned TEAMWORK!" - Luke and JT

When building the dancing birds, "we learned the motor spins the first gear and that spins the pulley system for the second bird to move." - Lizzie, Anna, Isabella

This week the students will use the photos and journals to create ComicLife posters highlighting their work over the last few weeks.

 

Monday, November 5, 2012

Special University Visitors

Today I took a break from my typical Monday teaching schedule to welcome some visitors to Shorecrest. It was a privilege to tour Dr. Isa Jahnke from Umea University in Sweden and Dr. Swapna Kumar from the University of Florida through Lower Division and Early Childhood classrooms. The purpose of their visit, to observe how our teachers and students are using iPads to enhance teaching and learning.

There are many 1:1 initiatives currently being implemented throughout Scandinavia, and Dr. Jahnke is interested in learning how other countries introduce mobile technologies to teachers and students, as well as how schools support teachers in the implementation process. I spent time discussing Shorecrest's 5th-12th grade initiative for the 2013-2014 school year as well as our plans to integrate iPads with the younger students. I shared examples of apps that we are using as well as the different professional development opportunities, both formal and informal, that are taking place to help prepare teachers. We also discussed my role as an Instructional Technologist, a position not usually found in Scandinavian schools.

Here are some of the wonderful ways they observed teachers using iPads today.

Second graders in Mrs. McKenzie's class worked with partners to research individual species of penguins. Each partnership was asked to answer eight essential questions about their penguin as well as other interesting facts on a recording paper. Rather than searching independently on the Internet, students used a 'short cut app' created through Safari that took them directly to a site with pre-selected resources.

First graders worked in small groups with Mrs. Raumann to practice writing words families. Using a whiteboard application, they worked on spelling words with short vowel sounds as well as consonant blends. This activity also worked on the students fine motor skills as they practiced writing their words with only lower case letters.

The Junior Kindergarten teachers started the day by showing a YouTube video on the Seminoles of Florida. The students were able to see traditional dances along with clothing worn by the tribe. The iPads were then used to show other videos along with images to the children at their morning centers as they crushed fruits to make dye, created their own headdresses, and participated in other Native American related activities.

Kindergarten students worked with the application Monkey MathSchool Sunshine to reinforce math concepts such as shape, pattern, sequence, less/more, and counting sets.

Dr. Jahnke and Dr. Kumar were impressed with the overall program and work students were doing in the classrooms as well as the openness of the campus and classroom spaces. Of course, the students were wonderful about having visitors. After quick hellos, they would always get right back to work.

Thursday, October 25, 2012

Kindergarteners Create Symmetrical Pumpkins

Inspired by the story, Spookley the Square Pumpkin, students were challenged to create their own pumpkin on the computer. Now I must tell you, these were no ordinary pumpkins. Not only were the pumpkins square, they were symmetrical. Using a template in the drawing program Early Learning Toolkit, students used a variety of drawing tools (marker, circle, square, line, spray can, paint bucket) to create their own Spookleys while exploring the mathematical concept of vertical symmetry. The kindergarten teachers will continue exploring this concept in their classrooms with their students.


Here are a few sites if your child would like to continue exploring symmetry at home:

Symmetry Artist 
Line of Symmetry
Symmetry Patterns
Reflective Symmetry


Monday, October 15, 2012

Nugget Reaches the Czech Republic

A bit of a departure from my regular posts - I had to share this adorable picture of the latest carrier of one of the 2nd grade travel bugs, Nugget. Nugget was released on January 16, 2009 and has logged 23,400 miles. He has visited three different continents (N. America, S. America, Europe), nine countries, and ten states. Wish I had as many stamps in my passport! Right now, Nugget is traveling across the Czech Republic.


Nugget is one of 16 travel bugs released by second graders over the last four years. The Class of 2023 will be releasing their own in the next few weeks.

Friday, October 5, 2012

Visual Maps Help Organize Information

Two key software programs embedded into the Lower Division curriculum are Kidspiration and Inspiration. Both programs allows students to visually connect concepts and ideas by combining pictures, texts, numbers and spoken words. 

Kidspiration is used in K-2nd grade. It has a simple interface built specifically for young children. In addition to students being able to create their own webs, there are many math, science, and social studies templates that allow the classroom teachers to extend technology into these units. This week, for example, first graders worked with partners to create webs sharing facts about the bone and skeleton. It was a great way for students to showcase what they have learned and also serves as an assessment tool for the teachers before moving on to a new unit.

Inspiration is built for older students. It utilizes a similar interface as Kidspiration but includes many more advanced tools. This week, fourth graders also built webs, but focused on organizing their weekly vocabulary words based on their Greek and Latin roots. Information represented spatially allows students to organize and group similar ideas which makes better use of their visual memory. Visual learning is also reported across educational literature as an effective way to improve critical thinking, comprehension, and retention. The use of color and shape also help enhance with the experience.

Saturday, September 15, 2012

Keeping Things 'Simple' in Third Grade

Throughout the third grade year, students will be engaged in a variety of STEM (science, technology, engineering, math) activities including robotics and programming. To help prepare them for these future projects, they are engaged in a thorough study of simple machines. After researching the six types of simple machines, students gathered together as a class to create an information web.  Students then practiced identifying simple machines through a variety activities including sorting images on the SmartBoard, visiting online simulations, and exploring a simple machines app on the iPad.



This week, students will go on a photo safari to search for simple machines throughout campus. The digital images captured from the photo safari, once edited, will be used to create posters using the program ComicLife.

Here are few of the fun links students used this week.

Museum of Science and Industry Chicago

EdHeads - Simple Machines

Simple Machines Mind Quiz

K12 Simple Machines

Tuesday, September 4, 2012

Starting the Year Off with a Bang!

The computer lab was buzzing with excitement last week as students in kindergarten and second grade were the first to use the new iPad Rolling Lab cart. The cart contains 30 iPads and will be available for checkout by classroom teachers to individualize instruction for students, support the current curriculum with educational applications, and provide more opportunities for students to engage in 21st century skills such as research, critical thinking, problem solving, and collaboration.

Each lesson began with the development of iPad rules generated by the students followed by a brief introduction on basic functions of the iPad such as turning it on, navigating screens, and selecting apps. The majority of the students were quite familiar with the basics and were quick to point out other features for the class such as adjusting volume and changing the orientation of the screen. Anyone watching the scene of children as they worked and talked would be hard-pressed to deny that technology has become ubiquitous in the lives of our children.

2nd Graders Play Rush Hour from Anna Baralt on Vimeo.